Update Post #2
With the story all laid out, I worked a bit on concepts for the game and the title of it. Although this isn't a game that people can play, mostly my presentation will be a video that I show to the people reviewing my work.
And with that I'll reveal my concept photo/title card for the game.
My ideas for this concept video is to show a man going through constant guilt, reminding him every day of what he did and for what he did I'm not able to say.
Game-wise this is what I have so far, I've added footsteps to the game which whenever you walk, a wood sfx plays and you hear footsteps on like wooden planks which is interesting.
The game is also in first-person which I was able to do quite easily fiddling around with the tools Roblox Studio gives me. As well as locked the mouse to disappear on the screen.
I have more to show and the final thing I will say is the synopsis to my game.
"In Amsterdam, a young man in this mid 20s has been missing for 72 hours, this man was last seen roaming around in the local forest wearing a brown jacket and blue jeans. You play as Ashur Miller the man who has gone missing and must find a way out of the forest without losing your sanity and it all depends on whether you listen to the radio. There is no escaping your guilt this time."

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